Adventure Chef: Merge Explorer
I’m a lover of good food and good production processes!
I was able to put these passions to work with a fantastic team of Internal Artists and Outsourcing Studios to create thousands of assets for the world of Adventure Chef though both Production and LiveOps Development Cycles.
Features Work From: Pocket Gems, Volta, Anomaly, Puga, YDY, Gameshastra, Lost Bear STudios
One of my favorite areas of ownership was Creating Briefs & Managing the Food Illustration Pipeline from Ideation to In-Game Implementation.
The bulk of production work was Establishing, Managing, and Owning the 3D Environment & Gameplay Prop pipeline to make sure that we met our 6-month development schedule. Our Lead Environment Artist called this: “The only positive experience I’ve had with outsourcing.” Including levels added after LiveOps, we created over 22 environments
I was also able to take over Management and Feedback of the Character Modeling Pipeline, freeing up our other Art Manager to work on other projects