Adventure Chef: Merge Explorer

I’m a lover of good food and good production processes!

I was able to put these passions to work with a fantastic team of Internal Artists and Outsourcing Studios to create thousands of assets for the world of Adventure Chef though both Production and LiveOps Development Cycles.

Features Work From: Pocket Gems, Volta, Anomaly, Puga, YDY, Gameshastra, Lost Bear STudios

One of my favorite areas of ownership was Creating Briefs & Managing the Food Illustration Pipeline from Ideation to In-Game Implementation.

Illustrations created by Pocket Gem’s Outsourcing Partners

The bulk of production work was Establishing, Managing, and Owning the 3D Environment & Gameplay Prop pipeline to make sure that we met our 6-month development schedule. Our Lead Environment Artist called this: “The only positive experience I’ve had with outsourcing.” Including levels added after LiveOps, we created over 22 environments

I was also able to take over Management and Feedback of the Character Modeling Pipeline, freeing up our other Art Manager to work on other projects

Models and Concepts created by Pocket Gem’s Outsourcing Partners